top of page
1689151008740.jpg

About Me

I am a Technical Game Designer with a Computer Science background and deep love of games of all sorts. I'm broadly interested in all design subdisciplines and I'm more than capable of being a generalist, but I have a particular interest in moment-to-moment gameplay: combat, traversal, player abilities, etc.

I take a scientific approach to identifying gameplay problems and I'm eager to rapidly experiment with solutions in-engine. I try to analyze games holistically to see the big picture of what's not working, but I also have a keen eye for the many nitty-gritty implementation details that determine game feel.

  • Twitter
  • LinkedIn
  • GitHub
bottom of page