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Logan Pladl
Technical Game Designer

About Me
I am a Technical Game Designer with a Computer Science background and deep love of games of all sorts. I'm broadly interested in all design subdisciplines and I'm more than capable of being a generalist, but I have a particular interest in moment-to-moment gameplay: combat, traversal, player abilities, etc.
I take a scientific approach to identifying gameplay problems and I'm eager to rapidly experiment with solutions in-engine. I try to analyze games holistically to see the big picture of what's not working, but I also have a keen eye for the many nitty-gritty implementation details that determine game feel.
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