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Logan Pladl
Technical Game Designer
The Capybaran vs. The Catpocalopse
Accomplishments
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Contributed to the design of the core gameplay systems; refined ideas into workable solutions.
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Designed and implemented the UI.
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Implemented bullet generation functionality, including oscillating spin bullet patterns and actor pooling for performance.​
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Implemented enemy spawning in a designer-friendly way by using UE4's sequencer to define spawn timings and patterns.
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Implemented the upgrade pickups and corresponding effects to the player's stats.
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